Park @PGTHEGOD
Programming & 3D art
Writes the ragdoll physics, then models every box by hand and gives each one a personality it will lose in the crash.
INDIE GAME STUDIO
Peloria Studio is two friends building Delivery Disaster — a chaotic cartoon game about getting one fragile package across town in one piece. It’s 11% done. We’re weirdly proud of that.

THE GAME
You are a courier. You have one package, two hands, and a town that is actively conspiring against you. Sprint, stumble and slapstick your way across ragdoll streets — and try to deliver the box with at least one corner intact.
Honest status: one street exists, the physics mostly work, and the courier finally has a face. The other 89% is scheduled for “eventually”.
Every devlog post nudges this bar. Slowly. Heroically.
DEVLOG
Short, honest updates written whenever something interesting breaks — or, more rarely, works.
One unbroken 10-hour sitting to get multiplayer talking to itself. It holds — and every courier now shows up with a Peloria Account, our brand new sign-in.
Spent two weeks making our physics less realistic. The package needs to feel doomed the moment you pick it up.
First character model is in. He has exactly one expression — cheerful panic — and honestly, it covers everything.
Greybox of the neighborhood: four houses, one hill, one deeply unfair dog. Playtesters lost the package in 40 seconds.
An honest breakdown: one level, no menus, physics that mostly behave, and a spreadsheet of 212 ideas we cannot afford.
STUDIO
Peloria Studio started as a game jam that never really ended. We both code, we both break things, and we meet in a voice channel every evening to break them together.
Programming & 3D art
Writes the ragdoll physics, then models every box by hand and gives each one a personality it will lose in the crash.
Programming & game design
Designs the streets, the rules, and the deeply unfair dog — then codes them until they fight back.
No investors, no deadlines we did not choose. Every feature has to earn its place with the hours we actually have.
If a bug makes both of us laugh, it gets promoted to feature. Polish comes later; personality comes first.
Rough edges, scrapped ideas and honest percentages, posted in the devlog as they happen.
659 BOXES DROPPED IN TESTING, SO FAR